21.12.2010

Wloom - WebGl game, work in progress

Currently I work on a game for WebGL named 'Wloom'. It shall be fastpaced, from egoperspective, with walkable architecture, maybe an egoshooter. Initially i wanted to call it 'Gloom', but that is taken by an amiga game. So in 'Wloom' the 'Wl' is short for WebGL, 'oom' is a reminiscence to another great game. :) On the right is a video of the current state. You can test the game (with a webgl-capable browser) here. Currently you can only run around with a protagonist and watch the map. Main controls are w,a,s,d,left,right, you can also look around with mouse drag. The WebGL-canvas automatically resizes with the browser, thus the game may run fullscreen.

With this I wish the visitors of this blog Merry Christmas and a Happy New Year. Updates on this and other projects will be posted soon, but probably not before 2011.

6 Kommentare:

  1. Excelent work of yours, although the speed multiplier is kinda high, should have a speed multiplier like 1.5x,2x,3x...
    And when the character is on a high multplier, it often get out of the field, and then one needs to refresh the page.

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  2. Thanks! In the next version I will probably change the multiplier and the character shouldnt be able to get out of field then.

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  3. Dieser Kommentar wurde vom Autor entfernt.

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  4. Andrei M. Eichler10. Januar 2011 um 03:58

    Your Vloom game was cited as an example of WebGl tecnology on http://vl.kamibu.com/2011/01/why-webgl/
    Congratulations

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  5. Very nice, thanks for the note!

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  6. Incredible work man. Keep up the great work!

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