►Youtube
►Start demo (Chrome 9+, Firefox 4+)
Changes:
- New content: map and templar model
- Basic scripted cutscenes. They are defined in a external map-script-file (same as AI,...), thus dont strain game core.
- Minor changes, e.g. in previous version the whole map mesh was used for collision calculation. Now there is coarse collision mesh and a more fine-grained visible mesh.
6 Kommentare:
why mouse is inverted?
Hmm, dont know, why I did this. I'm also used to non-inverted mouse, so I changed it now. This should be eventually configurable..
When I play there is a very loud 'click' or tick whenever the character moves. It's pretty annoying and it would be nice if that sound could be turned off or at least down.
Otherwise, this is fantastic. Great job!
Thanks! Yes, I will work on the sound. Current sound is basically only proof of concept.
reaaally impressive!
It's coming along really well! I love the Magic3D crosseye version. Very innovative.
I would also like to see an anaglyph mode for cheap 3D glasses. But if you decide to do this, please have a calibration step as monitors/glasses tend to have different shades of red/cyan and this will minimize ghosting!
Keep up the fantastic work.
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