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Web 3D editor now has a three.js renderer instead of the previous plain canvas technique. The plain canvas is still there as overlay to display editing informations. The scripting functionality of the editor can be used to create demos. Scripts can be started via menu or url parameter. As an example the following link loads a xmas baneling with ragdoll physics and scripted animation:
►Start
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Another project (work in progress) is to display train schedules, not as single routes, but as route networks. Single routes can be optimal, but sometimes, especially on routes with lots changes, there are multiple equally good routes. Choosing the right route can be easier using a network of all relevant routes, with all information combined. Problematic with this project is, that lots train companies dont provide raw data of train connections, hopefully OpenData gets more traction.
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Finally a canvas racing game demo.
►Start
Blog about (Web-) Programming, Graphics and Games.
21.12.2014
Finale 2014
Long time no blogpost. Reasons were vacation, work on projects continued, this posting will summarize some. Also it will be the last text of 2014, so to everyone nice holidays and a good transition to 2015!
09.08.2014
Tagdox - minimal tag-based document app
- The app maintains a list of documents, each has a title, body, tags and a timestamp.
- The documentlist can be confined via tags(pulldown) and/or free-text search.
- The documentlist can be ordered by title or timestamp.
- There is functionality to edit,add & delete documents.
- At startup documentlist is loaded from localStorage or file (JSON format), on change documentlist is saved to localStorage and can be exported to a file.
- The use case here is a movie collection. The timestamp can be used to store when a movie was watched and to choose which to watch next.
- The app is quite minimal, it consists of 3 files: data, backgroundimage and source, which has ~11kB vanilla javascript unminified.
(use case: collection of 570 movies)
23.05.2014
Webpage for Hearthstone data log, graph and statistics
The page lets you record results of Hearthstone games. By clicking buttons 'win' or 'loose' an outcome of a game is logged with a timestamp. The resulting game rank is visualized as graph. Data is saved in browsers localStorage and also listed in a textarea (json format). There it can be edited, imported or exported. Finally a win-ratio statistics is available, generated by counting results of each hour of each weekday.
►Start
►Start
13.03.2014
Wloom 16: Gravity game test
Game mission is to evacuate a (unconcious) robot to the exit by toggling gravity up or down. Gravity and ragdoll physics is done by bullet.js.
►Youtube
►Start game
►Youtube
►Start game
31.01.2014
cutout.js - Game Test
The animation project of a previous blogpost is now extended to a game experiment, with following features:
►Start game
►Github repository
- Canvas or WebGl renderer via menu
- Stereo WebAudio synth effects
- Particle system
- Various controls depending on system and browser: keys (wasd,cursor,ctrl), mouse, touch or gamepad
►Start game
►Github repository
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