Currently I work on a game for WebGL named 'Wloom'. It shall be fastpaced, from egoperspective, with walkable architecture, maybe an egoshooter. Initially i wanted to call it 'Gloom', but that is taken by an amiga game. So in 'Wloom' the 'Wl' is short for WebGL, 'oom' is a reminiscence to another great game. :) On the right is a video of the current state. You can test the game (with a webgl-capable browser) here. Currently you can only run around with a protagonist and watch the map. Main controls are w,a,s,d,left,right, you can also look around with mouse drag. The WebGL-canvas automatically resizes with the browser, thus the game may run fullscreen.
With this I wish the visitors of this blog Merry Christmas and a Happy New Year. Updates on this and other projects will be posted soon, but probably not before 2011.
Blog about (Web-) Programming, Graphics and Games.
Abonnieren
Kommentare zum Post (Atom)
6 Kommentare:
Excelent work of yours, although the speed multiplier is kinda high, should have a speed multiplier like 1.5x,2x,3x...
And when the character is on a high multplier, it often get out of the field, and then one needs to refresh the page.
Thanks! In the next version I will probably change the multiplier and the character shouldnt be able to get out of field then.
Your Vloom game was cited as an example of WebGl tecnology on http://vl.kamibu.com/2011/01/why-webgl/
Congratulations
Very nice, thanks for the note!
Incredible work man. Keep up the great work!
Kommentar veröffentlichen