Blog about (Web-) Programming, Graphics and Games.

21.12.2010

Wloom - WebGl game, work in progress

Currently I work on a game for WebGL named 'Wloom'. It shall be fastpaced, from egoperspective, with walkable architecture, maybe an egoshooter. Initially i wanted to call it 'Gloom', but that is taken by an amiga game. So in 'Wloom' the 'Wl' is short for WebGL, 'oom' is a reminiscence to another great game. :) On the right is a video of the current state. You can test the game (with a webgl-capable browser) here. Currently you can only run around with a protagonist and watch the map. Main controls are w,a,s,d,left,right, you can also look around with mouse drag. The WebGL-canvas automatically resizes with the browser, thus the game may run fullscreen.

With this I wish the visitors of this blog Merry Christmas and a Happy New Year. Updates on this and other projects will be posted soon, but probably not before 2011.

6 Kommentare:

Andrei M. Eichler hat gesagt…

Excelent work of yours, although the speed multiplier is kinda high, should have a speed multiplier like 1.5x,2x,3x...
And when the character is on a high multplier, it often get out of the field, and then one needs to refresh the page.

pl4n3 hat gesagt…

Thanks! In the next version I will probably change the multiplier and the character shouldnt be able to get out of field then.

Unknown hat gesagt…
Dieser Kommentar wurde vom Autor entfernt.
Andrei M. Eichler hat gesagt…

Your Vloom game was cited as an example of WebGl tecnology on http://vl.kamibu.com/2011/01/why-webgl/
Congratulations

pl4n3 hat gesagt…

Very nice, thanks for the note!

Jezter hat gesagt…

Incredible work man. Keep up the great work!