Two more cutout demos:► Mona Lisa
► Fractal Tree
Blog about (Web-) Programming, Graphics and Games.
Its a card game for 2 players, human versus the computer. Cards have 3 properties: cost, attackpoints (ap) and hitpoints (hp). A card with 4 cost can have 4 ap and 4 hp. It might have more/less ap, but then less/more hp too. General formula is cost/2=ap+hp. Cards can attack opponents cards or the opponent directly. If a card gets attacked or attacks its hp decrease by the ap of the other card. If a player is attacked directly, its hp decreases, if its value is 0, the game ends. The game is written for html canvas 2d, optionally webgl. It is based on the same rendering code as a previous game demo. A focus of this game test is playability on mobile devices, as card games are perfect for them (and there is now Hearthstone for android and ios too).
Long time no blogpost. Reasons were vacation, work on projects continued, this posting will summarize some. Also it will be the last text of 2014, so to everyone nice holidays and a good transition to 2015!
Web 3D editor now has a three.js renderer instead of the previous plain canvas technique. The plain canvas is still there as overlay to display editing informations. The scripting functionality of the editor can be used to create demos. Scripts can be started via menu or url parameter. As an example the following link loads a xmas baneling with ragdoll physics and scripted animation:
Another project (work in progress) is to display train schedules, not as single routes, but as route networks. Single routes can be optimal, but sometimes, especially on routes with lots changes, there are multiple equally good routes. Choosing the right route can be easier using a network of all relevant routes, with all information combined. Problematic with this project is, that lots train companies dont provide raw data of train connections, hopefully OpenData gets more traction.
Finally a canvas racing game demo.

The page lets you record results of Hearthstone games. By clicking buttons 'win' or 'loose' an outcome of a game is logged with a timestamp. The resulting game rank is visualized as graph. Data is saved in browsers localStorage and also listed in a textarea (json format). There it can be edited, imported or exported. Finally a win-ratio statistics is available, generated by counting results of each hour of each weekday.